unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange
Unity - Manual: Navigation Areas and Costs
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Resolved - Navmesh becomes UNwalkable when I instantiate - Unity Forum
C#: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) : r/Unity3D
rpg_kit_follower - Terry Morgan
Nav Mesh Agentでエラー
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